Animator / filmmaker Paul Fierlinger on why he has made the move to digital (paperless technology).
Paperless technology cuts away the accumulation of physical tasks associated with the handling of paper down to zero.
That’s a lot of saved time! When you think of all the tasks associated with the handling of paper, when you have to unwrap a bundle, punch holes into every single sheet, which you pick up first on your right and lay down on your left, carry the bundle over to your desk, pick each sheet up on your left and after drawing, erasing, flipping cussing and throwing a few sheets into a wastebasket you lay the good ones down on your right. All along you have to carefully number each sheet and record the numbers into your exposure sheet. There’s a lot of erasing and cussing involved in this task too.
You have to gather the finished drawings, carry them over to your copy machine and cuss and sigh as you slowly feed each sheet through the machine which is connected to your computer. This involves the lifting and laying down of the cover – twice per sheet no less – and after you’re done with that, you still have to empty the wastebasket, wipe the eraser crumbs off your desk and pat attention to this: you haven’t seen a single second of your work run before your eyes, connected to your brain, in real time! I mention the brain because you have learned very little from all that work.
This unproductive handling of paper surely takes up more time per drawing than it takes to put a drawing on that sheet of paper. Without the benefit of instant replay and the real time scrubbing that paperless work affords you, your acting and drawing skills improve very, very slowly. When I look back at my old films I see only small improvements from one to another but when I compare each paperlessly drawn film from one to the next I can see huge leaps of improvements. And that’s the answer to your question how to get money for a feature film – you get it only after you make a few good films. It took me fifty years before anyone would trust me with decent funds for a theatrical feature. You younger people have all this paperless technology available to you and so many of you are wasting precious years of your short lives by still drawing on paper. I don’t get it.
Peter Turnley profiles master printer Voja Mitrovic.
I recently sat down and interviewed Voja Mitrovic for several hours about his experiences as a printer. Several important concepts emerged from this interview. He indicated to me that the three most important things involved in being a great printer are patience, developing a good dialogue and communication with the photographer he is printing for, and knowing how to read a negative. It is most important to know the photographer, to know what he or she wants, and to be able to read the image—like photographers, some people see things, and others don’t! Great printing involves knowing how to choose the right paper, having technical skills, and a strong artistic and aesthetic sense. He feels that it has helped him very much to have been himself a photographer, in order to understand the goal of a photographer.
The New York Times writes about photographer Ted Selby, who is making a name for himself by profiling “cool” people and their personal spaces on his blog theselby.com.
Despite getting work for magazines like Spin and Dazed & Confused, his success was middling. He wanted to do a more personal project; he just wasn’t sure what.
“Usually professional photographers will have a show at a gallery in Chelsea,” he said, “or a photo book from a small art press. That was the traditional way to do it.”
Instead, he took advice from his friend Mark Hunter, who runs thecobrasnake.com, the wildly successful behind-the-scenes party blog.
“I pride myself on marketing,” Mr. Hunter said, “and knowing how to reach an audience and build a following. What I thought would be great for Todd was to create something people would want to share.”
On the Internet, he told his friend, you don’t have to be as selective as at a magazine. Share 20 images instead of one. Break the rules.
Within two months, the site had become so popular that Mr. Selby made it the center of his professional life.
“This is something photographers haven’t caught up to yet,” he said. “When I started in 2001, it was very clear. You start working for magazines, work your way up to the best magazines, the art buyers and art directors see those great magazines and hire you to shoot an ad campaign. Now it’s a totally different game. People who are making decisions about ad campaigns aren’t looking at magazines for inspiration. They’re looking at the Internet.”